
AniimoHome works out what your Homeland should produce, then checks whether the Aniimo you own can run it.
The Objective tab chooses what to maximise: Home Coin or one item. A normal extra row is a minimum per hour. MAX ignores that number and keeps those targets alive together.
The paw button is your roster. Enable the Aniimo you have and set copy counts. The Residents tab is inferred from that roster, so a disabled family simply cannot run its resident recipes.
Settings holds Homeland level, the planning ability ceiling, and separate limits for the theoretical plan and the real team. One recipe per facility keeps each building on a single recipe. Checked utilities may be placed when useful; they are not forced.
Facilities is where you set counts and levels. Speed % follows the active recipes unless you turn on manual values. Untick a Recipe Note you have not read and every recipe gated by it drops out of the solver.
Plan is the production schedule. Outputs is what you actually end up with. Abilities lists the jobs that need covering. Layout places only the structures that schedule uses, plus the utilities and storage it needs.
Real team uses your enabled Aniimo, their ability levels, resident families and personalities. It can rebuild the plan around that roster instead of only checking whether they can copy the theoretical one.
Copy share link saves this setup and gives you a short link. Paste a link into Import to load it. The plan you are editing is also kept for this browser.
Reset the optimizer to project defaults?