AniimoHome

How to use AniimoHome

AniimoHome works out what your Homeland should produce, then checks whether the Aniimo you own can run it.

  1. 1. Set the objective

    The Objective tab chooses what to maximise: Home Coin or one item. A normal extra row is a minimum per hour. MAX ignores that number and keeps those targets alive together.

  2. 2. Mark the Aniimo you own

    The paw button is your roster. Enable the Aniimo you have and set copy counts. The Residents tab is inferred from that roster, so a disabled family simply cannot run its resident recipes.

  3. 3. Describe the Homeland

    Settings holds Homeland level, the planning ability ceiling, and separate limits for the theoretical plan and the real team. One recipe per facility keeps each building on a single recipe. Checked utilities may be placed when useful; they are not forced.

  4. 4. Set facilities and recipe notes

    Facilities is where you set counts and levels. Speed % follows the active recipes unless you turn on manual values. Untick a Recipe Note you have not read and every recipe gated by it drops out of the solver.

  5. 5. Read the result

    Plan is the production schedule. Outputs is what you actually end up with. Abilities lists the jobs that need covering. Layout places only the structures that schedule uses, plus the utilities and storage it needs.

  6. 6. Ask the real team

    Real team uses your enabled Aniimo, their ability levels, resident families and personalities. It can rebuild the plan around that roster instead of only checking whether they can copy the theoretical one.

  7. 7. Share the plan

    Copy share link saves this setup and gives you a short link. Paste a link into Import to load it. The plan you are editing is also kept for this browser.

Reset

Reset the optimizer to project defaults?